Introduction
Visualize a house project with Unity 2019
What you should know
Exercise files
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1. Setting up the Unity Project
Installing Unity
Project set up overview
File management and project organization
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2. Understanding the Unity Interface
Intro to the Unity user interface
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Customizing the UI
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Key navigating shortcuts in Unity
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Unity documentation
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Unity roadmap
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3. Working with Assets
GameObjects and asset creation
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The Asset Store and Package Manager
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Guidelines for asset import
Importing assets into Unity
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4. Applying Materials
Introduction to materials
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Creating and organizing new materials
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Material and texture properties
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Advanced custom materials
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5. Prefabs
What are prefabs?
Creating prefabs
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Edit instances of the prefab
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Prefab variants
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6. Level Building
Introduction to ProBuilder
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Exploration of ProBuilder tools
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(At this point, my computer decided it couldn’t handle everything and decided to lose its mind, so I had to re-download everything onto an external drive, which meant that I had to relink the house in Unity. Unfortunately, that means I lost those book covers and maybe some other things, but I didn’t really have the time to go back and fix everything. But I did those steps in the tutorial before this happened, so it’s okay. Just a heads up for why things may look different from this point forward.)
Block the floor with ProBuilder
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Props and scene assembly
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7. Creating and Implementing Animation
Animation basics and editors in Unity
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Animation controllers
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Physics and rigid bodies
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Create the first-person controller
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8. Collisions
Unity collider components
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Applying colliders
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Optimizing collisions
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9. Adding Audio
Introduction to audio in Unity
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Adding ambient sound
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The Unity Audio Mixer
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10. Unity Lighting
Directional lighting
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Point and spotlight
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Area and emissive lighting
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Finalize your lighting
Introduction to HDRP
Finalize HDRP for your scene
11. Baking Lighting
Introduction to light baking
Object and light parameters for baking
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Texels exploration
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Adding reflection probes
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Lightmap results and settings
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12. Particles and Shadergraph
Introduction to Visual Effect Graph
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Creating the smoke effect, part 1
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Creating the smoke effect, part 2
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Creating the fire effect, part 1
Creating the fire effect, part 2
Intro to Shader Graph
13. Post-Processing
Installing the post-processing stack
Post-processing effects exploration
Other quality enhancements
14. Timeline: Creating Cinematics
Introduction to the Timeline Editor
Animating with the timeline
Add camera moves
Improving the animations
15. Introduction to Scripting
Introduction to C# programming
Writing the code
Implementing the script
16. Packaging Your Unity Project
Create a movie
Packaging your scene
Conclusion
Next steps